| NUCLEAR WAR CARD
GAME: A comical cataclysmic card game for 2-6 players of all
humorous confrontation between touchy world powers as each player
attempts to sway his opponents' populations with diplomacy, propaganda,
and finally nuclear weaponry. Little old ladies defect in electric cars
and the dread SUPERGERM spreads devastation! Takes about 10 minutes to
learn and about 45 minutes to play. Invented by Doug Malewicki in 1965,
this game has remained popular for over 35 years. Anyone who ever had
to participate in a "civil defense drill" by hiding under his or her
desk in grade school, or ever had a bomb shelter in the back yard
should play this game. One of the few games where it is possible to
have NO WINNERS (often everybody loses!). You have to play it to
believe it. This game's a blast! It was choosen for Games Magazine's
"Games 100" for 1984. And in 1998, at the Origins Game convention in
Columbus Ohio, Nuclear War won the Origins Hall of Fame award for one
of the best games of all time! "The quintessential 'beer-and-pretzels'
game: simple, fast, easy to learn, and loads of fun. Minimal prep time:
shuffle the decks and deal." - Tim Kask, Adventure Gaming Magazine.
CARD GAME: intended as the 'expansion set' for Nuclear War, this
can be played separately or shuffled in with Nuclear War to make a
bigger game. It brings the devastation up to date with cruise missiles,
MX missiles, new Special cards, sneaky Spies, and Space Platforms.
(And don't forget 'Skippy' the feared Super Virus). This game won the
HG Wells Award for best SF Boardgame of
1983 awarded at Origins 1984 even though it is a card game! (Boxed, 148
cards plus our special "radioactive" nuclear misfunction die). $29.95
misfunction die separately - $2 (unfortunately Nuclear Escalation is
currently out of print - see our webpage to find out if it is available
second 'expansionset' for Nuclear War, this explosively funny card
game is for 2-6 players of all ages. Choose which world power you’ll
play; Little Bittyland, Bananaland, Bermuda Triangland, Bagmad, or one
of many others included. Use your country's Special Power, secrets,
& propaganda to gain control of, or eliminate your enemy's
population. When that fails, all out
war breaks out as players launch stealth bombers, submarines, scud
missiles, and fire atomic cannons at each other. Nuclear Proliferation
adds special trading sessions, new secret and other special cards. A
humorous look at the futility of Atomic Warfare in the post-cold war
1990’s & can be played alone, or combined with Nuclear War, Nuclear
Escalation, or both! $29.95
BOOSTER P ACKS: All-new set of full color Nuclear war cards,
backs, same size as the other Nuclear War cards. Each booster pack
comes with 8 new, full-color ran- domly selected bo- nus cards to add
to your Nuclear W ar set. New secrets, new specials new sizes of
warheads, including the incredible 200-megaton bomb & the
horrifying Doomsday device. (Not available in every pack.) Also
each pack includes a proof-of-purchase card. For 40 proof of purchase
cards, you can have a free SUPERGERM tshirt. $2 for an 8 card pack.
(When these cards are sold out, we do NOT plan to reprint.)
BOOSTER PACK SPECIAL DEAL: Get all 47 cards from the booster packs, plus 33 extras, plus an extra population deck (already cut apart for you) in this hand-assembled set. Not available in stores: $35.
|WEAPONS OF MASS DESTRUCTION: The
newest expan- sion for Nuclear War. Includes new missiles, new
warheads, and some cards that can be EITHER a war- head or a missile,
whichever you need at the mo- ment. Also in- cludes deluxe population
your own secrets, specials, or odd-sized warheads. Only $10 for a deck of 56 cards. $19.95
Nuclear War Online: You can play our game online at www.gametableonline.com - for a low monthly fee you can play our cardgame, plus lots of other popular boardgames and cardgames with opponents from all over the world.
SUPERGERM TEMPORARY TATOO: in color 75 cents.
|NUCLEAR WAR BONUS PACKS:
Bonus Pack #1 includes 9 new "countries" not provided in Nuclear Proliferation, plus a bumper sticker, an extra population set, & some warhead cards. Only $5.
Bonus Pack #2: "The India/Pakistan War". This is rules for combining Nuclear War with India Rails from Mayfair games. You are playing India Rails, but when your opponent gets close to winning, you Nuke his railroad! Includes actual India Rail cards that can be shuffled into the draw deck, plus an orange crayon for drawing the radioactive areas on the India Rails map! You must have India Rails to use Bonus Pack #2. Only $5.
We can also sell you a copy of INDIA RAILS for $35. I highly recommend it as a family game, whether or not you combine it with Nuclear War!
LIMITED TIME ONLY: Nuclear War 40th Anniversary Edition, signed and numbered, limited to 1000 copies. Includes Nuclear War plus the deluxe population deck, plus some of the booster cards. Only $60.